They all have the same moveset. This one gives the enormous undertaking of jumping on a raft in moving water. You point out that the game incentivizes you to use one weapon at a time, especially late in the game. The lizards are far more agile but this brings its own problem: they dart away from your attacks so much, or if you try to close the distance between them, thats it often a better strategy to just wait for them to come to you and then counterattack. Which, unfortunately, matches some of my thoughts on combat. The Great Plateau feels so large at first but it is comparatively tiny to the rest of the game. The biggest letdown here is why I suggested the change about the broken Master Sword. As in, the first place most players are going to go after leaving the shrine at the start of the game. Whether thats with clothes or temporary food buffs. Hyrule is now a post-apocalyptic fantasy setting. Breath of the Wild has continued the tradition with clever writing in an overall amazing game. This is another case of a regular problem. Seen here, I stand in the path of the spear and dodge when I think its about to come at me. Longtime viewers may wonder why Im comfortable saying that Korok Seeds are something youre not meant to fully finish, yet I forced myself to do almost every puzzle in The Witness, beat the end of Darkest Dungeon, and reached the center of the galaxy in No Mans Sky. Thats how vapid a lot of this content is. The bokoblins. It has 30 attack damage which is middle-of-the-line. Yiga camps around the world would have been a great way to get more mileage out of these enemies and, during the Gerudo questline, the game shows that it is willing to send more than one of these at you at the same time, but it never happens in the world. Its so obnoxious that Im starting to guess it might be. Its going from 8 weapon slots to so many that it takes a few seconds to cycle through them all in the quick select menu. Breath of the Wilds ending is one of the worst fights I have ever played in a game. Instead theyre short flashes of events that dont go anywhere. The worst offender for stuff like this are the bokoblins with spears. Despite myself not giving one single shit about anything to do with Zelda or the story after seeing how weak the memory cinematics were, I was shocked by how epic I found the introduction to this final fight with Ganon. It became my chopping axe. Simply defeat the nearby Bokoblin and give Hestu his maracas back. Often the best dialogue occurs when a character avoids the truth. There is nothing I hate more about Breath of the Wild than the camera during combat, and the lack of a dedicated dodge button. In Breath of the Wild, all the shrines have the same reused entrance. : . Hopefully Im alone in that observation and, if not, at least someone out there will now share my pain now that Ive pointed it out. It is possible to get this right but it requires very precise timing that is honestly well beyond any other timing challenge in the game. Every heart container is made up of 4 quarters. For now it has a map and I guess some sort of GPS. You can force him to do a slam move, run away, and then get some easy hits in. But if you rush here then it becomes this huge eleven phase struggle that took me over half an hour to do from start to finish. Link is capable of climbing for longer at the slow pacehis stamina lasts longer that waybut youre a lot faster if you jump. And having even four real, proper dungeons hidden in the worldwhich would still be too small of a numberwould be a massive amount of work. Its repeating that again. To allow equipment expansion slots to appear valuable. . You can climb it.. If you follow me on Twitter then you might be surprised that the video is opening with that line, because Ive spent most of my tweets bemoaning how many reviewers overlooked the games flaws. After freeing the Master Sword you could start using Korok Seeds to make some weapon slots permanent. A fair assessment. Well the other solution is a tweaked version. In this way you dont have stupid inventory limits for picking up ingredients, but you can still restrict how much potential healing you can carry at once. But often its so awkward to properly dodge or switch targets. Jump on the roof. Weapon Durability. Maybe there could even be a new Sheikah Slate app thats introduced in these Mega Shrines that adds a new twist to the existing mechanics, so that theres even more possibilities for the developers to get creative. You need the same amount for them to be worth somethingfour heart pieces, four spirit orbs. It starts to glow and spikes to 60 damage. If youre parrying an attack in Dark Souls then thats the reward youre trying to skill your way to by getting the timing right. Its a decision you need to make and for you to determine whether you can make the climb. It would be nice if you could somehow upgrade environmental damage. In order to find and view Memories, you must search for the locations based on the . Because the world in Breath of the Wild levels with you. Theres still so much left to see and find in the world, but the thought of having to do just some of the shrines again is enough to turn me off. The game never allows you to be fully immune. Even on the Great Plateau youll find these silver bokoblins later in the game. If I wear even higher defense, all the way up to 84, it still deals 1 quarter of a heart. Over and over. They have the same interior theme. To add insult to injury, there are TWO of these wind current shrines that can be ruined the same way. Some of you watching might reject this idea because it means everyone gets shrines in the same order. Its the last boss so you can safely inflict that sort of penalty on the player. 1. Its like yeah whatever Link, if you feel like rescuing Zelda then go for it. And then a few minutes later I would be thinking the opposite: how could combat be this bad? The silver bokoblin should add its 6 hearts worth of damage on top of that 9 hearts and sure enough thats what happens. Same thing. More armored and slow. As Im writing this I dont know how clear it will be in the footage so I just want to hammer this detail home: if I hadnt dodged these attacks, I still would NOT have taken damage. A new enemy encounter was so refreshing and hit home how sorely the game needed more things like this. The Legend of Zelda: Breath of the Wild (BotW) has been nearly universally acclaimed since it came out in 2017, for its art direction, its environmental design and most of all for the freedom it awards the player from the onset.Although BotW does contain some linear elements, including invitations to visit certain places, and the fact that some early path choices are privileged over others (by . Tougher enemies start showing up. The hinox also solves this problem with the amazing inclusion of weapons still embedded in its body, or hanging on its neck as trophies, from adventurers it killed in the past. This is all great stuff. Tip 4: Avoid Exposition in Dialogue Whenever Possible. Not to mention that Nintendo clearly didnt care much about balance to begin with considering all the other ways you can break the game. But thats it. Thats what progression systems should be all aboutbalancing moments when you get to turn the tables and feel powerful, but still provide a challenge. And its not some brainless alternative to walking either, you have to judge the height of things and compare it to your available stamina. Instead it loses its energy and has to recharge for 10 minutes before you can use it again. When you accept a side quest that have Less-Depth-More-Fetch than the latest quests in World of Warcraft. And to be frank I think the game would work better if they got rid of the hearty food entirely. Howeverand again, it all comes back to how subjective it isplaying the game in this way failed to engage me for a significant amount of time. A similar issue for that stun: its meant to last about 8 seconds or so but sometimes they recover instantly. But then again maybe this is a joke that failed to land. This time well be fighting him in Hyrule Castle. Each of these follows a pattern of introducing a concept and then testing you on it at least two times after that. In these hours exploring I had done quite a few shrines. The Legend of Zelda: Breath of the. But if theyre waddling around before they do it, or if you werent in range and suddenly come into range, then they instantly trigger the attack at a supersonic speed. I dont think the magical rods really count. This could even be something you could upgrade or expand by finding things via explorationmore cooked food slots. Direct assaults were what I settled on though. Instead it lowers the damage down to just 1 quarter of a heart. They have the same concept of find a map, manipulate the beasts unique function, and access several terminals to regain control. Same for Ganon himselfI wish it had been a proper fight my first time. If you do this, then the game makes you fight all four divine beast bosses in a row before the Ganon fight. On the Great Plateau, these were ranged from starting sticks, bokoblin clubs and spears, to some low level swords, hammers, and axes. I already have longterm goals to keep me playing. So fighting enemies is something that you have to go out of your way to make enjoyable for yourself, because there are far too many pitfalls and temptations that make it too easy. A Legend of Zelda: Breath of the Wild fan has discovered some hidden dialogue in the game that can only be triggered if you complete a Divine Beast before meeting Impa. It genuinely breaks my heart that the lock on sucks and theres no way to dodge outside of it, because that flexibility is whats missing here. I say lastly because this one is at the top of the mountain in the Great Plateau and is likely the final shrine that players will visit. And the remaining 50 are the 21 combat shrines, 25 quests with empty shrines, and the 4 shrines that I found without a quest that were completely empty. So a hammer thats on fire. In fact I was mighty disappointed that the Master Sword could break at all and, in the case of enemy camps, often broke before I could kill multiple enemies. Never the less, the plot of Breath of the Wild has left some of the hardcore Zelda fans a little wanting. Look this climbing thing may seem unworthy of the praise Im giving it right now especially since Ive criticized Uncharted and Tomb Raider for all of the climbing in those games. When you get to Hyrule Castle, thats the first time this version of Link and Ganon have met. The difference between seeds and shrines is that I think youre meant to do the majority of them. But the most important way exploration succeeded for me, and I hope for many others, were the stories that I was able to experience myself. On one side, you have the incredible stuff. Its very stamina intensive but makes climbing possible. Nothing proves this more than the molduga fights. These two options are at the opposite ends on a spectrum of insanity. Same for that healing problem. Ganon tricked everyone, killed Link, and Zelda was left to contain him. The second way to find a shrine is through a quest. 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