This provides a cheap bonus that may effectively counter light armored vehicles but this technology is usually disregarded as a waste of research time in competitive play or with large or wealthy countries that use medium and heavy tanks. Each level also adds +25% to the infantry Hard Attack. One persistent problem with the rockets was their lack of aerodynamic stability. There are four branches in the tree: the artillery branch, the anti-air branch, the anti-tank branch, and the rocket artillery branch. Motorized rocket artillery is still arguably the better option. Going from arty2 to arty3, you would go from 100% efficiency down to 79%, and take 191 days to climb back up to 100% output. all in vanilla, Rocket launch or alien invasion? i started experimenting with artillery tanks and they seem like very effective really but then i've not really been using armor very often anyway. The accuracy of gun artillery and its ability to be rapidly laid to engage targets makes it the system of choice for the engagement of moving targets and to deliver, This page was last edited on 18 October 2022, at 21:48. Create an account to follow your favorite communities and start taking part in conversations. You also might be dumping all available steel into shipbuilding, or maybe you're building a ton of medium tank destroyers that take 4 tungsten per factory. He could just make more CAS. An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well. The range was perhaps up to three-quarters of a mile (more than a kilometre). The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon ). Fire arrows were also used in multiple launch systems and transported via carts. Forum list . normal rocket launchers go at speed 4, same with artillery and other crewed guns, but motorized artillery should be a ton faster (around 12kph I think too). And what do you get? Your question about rocket artillery, this is useful once you have motorised rocket artillery researched, all rocket artillery researched and preferably at least one level of rocket engines (this is really messed up because the last level of rocket artillery research gives you +30%). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. its good as a support though. I created a quick guide to spawn the best equipment in game. In modern use, the rockets are often guided by an internal guiding system or GPS in order to maintain accuracy. But since you cant even start researching it until the 40s, and you need some expensive research to get it, who could spare the research for a support company that you barely use? While gun artillery shells are smaller than rockets, the gun itself must be very large to match the range of rockets. Rocket missions, how do I fuel 2 different types? I addition to the things people are saying here while I cant remember how its split rocket artillery has a different distribution of steel and tungsten for its resource values (I believe it requires more tungsten and less steel than arty) so if you are a minor with the right resources then it may be a good idea to invest and focus on that direction in case you struggle with getting all the resources you need for all your equipment. Poland has war goals against Poland to take Poland. [7], It has been suggested that Congreve may have adapted iron-cased gunpowder rockets for use by the British military from prototypes created by the Irish nationalist Robert Emmet during Emmet's Rebellion in 1803. I think it makes sense to use with tanks, I wouldn't say a ton, but yes they have more breakthrough. Higher fuel capacity means that the unit will be able to operate at full capacity longer when it lacks fuel supply. They were often used at night to conceal their launching sites and increase their disruptiveness and psychological effectiveness. Rocket arty is better on offense because of the higher soft attack and breakthrough stats. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission, Press J to jump to the feed. So what else is different? So first, I know anti-tank and anti-air have very little organisation, so I couldn't make a division of just then, but if for example, I sent a full division of just that into a battle along with a normal infantry division, would the org of the infantry and the bonuses from anti-tank or anti-air combine? An unconventional Sherman conversion was the turretless Kilshon ("Trident") that launched an AGM-45 Shrike anti-radiation missile. Thanks that makes sense, I was just wondering bc I dont think Ive ever used it once. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) According to Stephen Oliver Fought and John F. Guilmartin, Jr. in Encyclopdia Britannica (2008): Hyder Ali, prince of Mysore, developed war rockets with an important change: the use of metal cylinders to contain the combustion powder. For more information, please see our These rockets were used during the Napoleonic Wars against the city of Boulogne, and during the naval bombardment of Copenhagen, where over 25,000 rockets were launched, causing severe incendiary damage to the city. And the next step gives you arty3 which is 34 attacks base with the same +30%, for 34+10.2=44.2, compared to 30+9=39. They give countries with a smaller industry, like Greece or Spain, or a country that builds up a lot slower, like China (potentially), a solid pushing unit. Contents 1 Archetype 2 Type 2.1 Parent 2.2 Family 3 Variant 4 Designer 5 Statistics 5.1 Army values Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. Arty2 costs 4 IC per gun, the same as rocket1. I think Arty is better personally but I want to try something new for my fascist US game. -Got more breakthrough wich reduces losses (very situational as you also need cas support and battleplans to get that. Rocket launch or alien invasion? The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? This is a community maintained wiki. The use of medieval rocket artillery was picked up by the invading Mongols and spread to the Ottoman Turks who in turn used them on the European battlefield. Even in that situation, probably not worth it. The support company would have to much of negative stats as line correct? Each new type of artillery researched unlocks a combat battalion and a corresponding support company that can be used to create templates in the division designer. Cookie Notice Another query I have is, what use have people found for artillery, anti-air and anti-tank tanks? From Hearts of Iron 4 Wiki. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? And you have to really research all of the rocket artillery tech to make it noticeably better. I use rocket trucks with amtracs and not much else. This page was last edited on 9 August 2022, at 02:46. Going from arty 2 to rocket artillery has no retention. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. Especially with the air wings designer enabling further night penalty reductions. Rocket artillery is artillery that uses rocket explosives as the projectile. Poland has war goals against Poland to take Poland. Press question mark to learn the rest of the keyboard shortcuts. Same goes for motorized rocket artillery - is it even worth it? The rockets could be of various sizes but usually consisted of a tube of soft hammered iron about 8 inches (20 cm) long and 1.5 to 3 inches (3.8 to 7.6 cm) in diameter, closed at one end and strapped to a shaft of bamboo about 4 ft (1 m) long. All rights reserved. Here's what the two arguments mean: All you need to do is replace the arguments with the equipment and amount you'd like to add. Released. Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. Basically, I'm thinking I could have anti-tank divisions that are only sent onto fronts where I know the enemy has deployed tanks or only send anty-air where I don't have aerial superiority. In effect, this made the 447mm projectile a type of surface-to-surface barrel bomb. Simply add 7 infantry and 2 artillery to your infantry template. I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). Any tactical/strategic uses? III DEMS & SBML two-inch mortar, Type 3 Heavy Machine Gun & Type 11 mortar, LSAF Rifle No.1 MkIII (LSAF Rifle No.1 MkIII), LSAF Rifle No.6 MkI (LSAF Rifle No.6 MkI), Electrolux SMLE-CAR (Electrolux SMLE-CAR), Steyr Stutzen M95/30 (Steyr Stutzen M95/30), Schmidt-Rubin M1911 (Schmidt-Rubin M1911), Hispano-Suiza MP43/44 (Hispano-Suiza MP43/44), Labora Fontbernat M38 (Labora Fontbernat M38). [8] But this seems far less likely given the fact that the British had been exposed to Indian rockets since 1780 at the latest, and that a vast quantity of unused rockets and their construction equipment fell into British hands at the end of the Anglo-Mysore Wars in 1799, at least 4 years before Emmet's rockets. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, Soviet Katyusha-series and numerous other systems employed on a smaller scale by the Western allies and Japan. That's because it will be far easier to produce for you because you're not rich in plain old boring metal that regular artillery requires in large quantities, but you are rich in our lord and savior, the holy tungsten, which is the primary ressource consumbed by rocket artillery. If you use them with great effect, let me know. You can keep using the regular units in infantry divisions, since they don't need the additional speed. AA tanks? Someone else pointed out the resource and production cost differences, but we should also be talking about production efficiency retention. If you spot a mistake then you are welcome to fix it. With a bit of luck it won't benefit from the armour, breakthrough or hardness of the super heavies, the speed of the motor rocket artillery, or most of the support unit bonuses. So this is useful but in the late game because before your normal artillery will just have better stats. The British engineer William Hale designed a rocket with a combination of tail fins and directed nozzles for the exhaust. Buy Paradox Cheap Games! Support Companies technology: Technologies that unlock and improve all types of support battalions: Engineers, Reconnaissance, Military Police, Maintenance, Field Hospital, Logistics and Signal companies. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The 'add_equipment' or 'ae' command can be used with these codes . Rocket artillery is artillery that uses rocket explosives as the projectile. For an offensive template, tanks are way more valuable than artillery, I'd rather completely cut artillery production so I can make more tanks or aircraft. This is the state of the meta. You may first need to unlock equipment before using it. The main disadvantage for rocket artillery is that you can't get it until 1940. Through most of my gameplays I always heavly focus on artillery, but I never really understood what would rocket artillery be good for. Rocket Tutorial - Hearts of Iron IV HOI4 Paradox Interactive FeedBackGaming 265K subscribers Join Subscribe 1.6K Share Save 140K views 5 years ago Discord! Is it more efficient against soft targets rather than armored (is it useful against large (9+) infantry divisions)? As for putting AA on tanks I never had enough ic for that. -Get's only realy "good" (see the second pro point) realy late into the game. Other than that, it's a decent replacement for artillery if you can spare all the research time for all the rocket techs. Another battle where these missiles were deployed was the Battle of Sultanpet Tope, where Colonel Arthur Wellesley, later famous as the First Duke of Wellington, was almost defeated by Tipu's Diwan Purnaiah. The development was chiefly the work of Col. (later Sir) William Congreve, son of the Comptroller of the Royal Arsenal, Woolwich, London, who set on a vigorous research and development programme at the Arsenal's laboratory; after development work was complete, the rockets were manufactured in quantity further north, near Waltham Abbey, Essex. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. Which is better? This will make its combat width 20 which is optimal for early - mid game. The next technology step is another +3 to the artillery, and +4.5 to the rockets, for new totals of 30+9=39 compared to 30+4.5=34.5. On Iwo Jima, the Marines made use of rocket artillery trucks in a similar fashion as the Soviet Katyusha, but on a smaller scale. Then yes. So I'm thinking over new tactics in my head right now. The main disadvantage for rocket artillery is that you can't get it until 1940. Israel fitted some of their Sherman tanks with different rocket artillery. [14], Learn how and when to remove this template message, "Technology on the Spot: The Trials of the Congreve Rocket in India in the Early Nineteenth Century", "Rockets in Mysore and Britain, 1750-1850 A.D.", "ARDE's Pinaka rocket system generates Rs 2,500 crore business", https://en.wikipedia.org/w/index.php?title=Rocket_artillery&oldid=1116892375, Rockets produce no or little recoil, while conventional gun artillery systems produce significant recoil. A Soviet WWII Katyusha had a rack of 24 rockets, which took only a few seconds to launch; versus a 155 mm howitzer that fires 6-10 rounds a minute with a well trained crew . Which helps lower casualties on the attack. This imparted a spin to the rocket during flight, which stabilized its trajectory and greatly improved its accuracy, although it did sacrifice somewhat of the maximum range. Privacy Policy. using defence focused generals to buff the breakthrough on tanks instead of soft attack, That night fighter idea sounds really cool, could definitely be useful on strategic bombing and port strikes. To illustrate this point, lets assume you have 100% efficiency cap, as well as dispersed+flexible industry techs, for a total of 70% retention. I have tried that, I find it only works best in areas where supply hubs are sparse, however, I have tried dropping paras or marines onto railways where several supply hubs take supply through a single rail. Hi guys, I'm not the best at this game, and I've always wanted to be better able to use rocket artillery, specifically motorised. Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. Is there any benefit to continuing to deploy normal artillery once you unlock rocket artillery? Tipu Sultan's father Hyder Ali successfully established the powerful Sultanate of Mysore and introduced the first iron-cased metal-cylinder rocket. Maybe the USA? Despite the system still being under development, it was still able to perform successfully, after which the Indian Army showed interest in inducting the system into service. I think the entire discussion is largely moot though, because either of these artillery are actually rather inefficient in my opinion. Use this site to mess around with template ideas. Pros: Lower production cost Less research required More soft attack Lower supply use Doesn't need tungsten Better in forests Only one variant to produce Cons: Lower hardness Uses more fuel Worse in marshes (a7RIV + 16-35mm f/2.8 GM). [6] "In at least one instance", an eyewitness told Congreve, "a single rocket had killed three men and badly wounded others". So, from what it sounds like, you want pure AA/AT divisions. Which will get you, or the AI, t. It's a waste of research time, imo. http://www.discord.gg/feedbackgaming. Personally wouldn't get any of them, though, unless I'm fighting a shit ton of tanks. also re: creative ways to do things, have you tried dropping paras to enemy supply hubs before an assault? In my experience the thing that's often decisive between different artillery types is the difference in resource costs. Create an account to follow your favorite communities and start taking part in conversations. Several rocket cases were collected from Mysore and sent to Britain for analysis. After the rockets were successfully used during Napoleon's defeat at the Battle of Waterloo, various countries were quick to adopt the weapon and establish special rocket brigades. I rarely use it. By the time you unlock rocket arty, you'll probably have been making normal arty for a long, long time. Finally, rocket arty. (a7RIV + 16-35mm f/2.8 GM). The Congreve rockets are also famous for inspiring the lawyer Francis Scott Key to pen the words the "rockets' red glare" in what became the US National Anthem during the War of 1812. Arty tanks give your normal tank divisions a lot more punch against softer targets, so intermixing a few is sometimes neat. I also think the truck mounted rockets are a great way to add soft attack to your tank divisions without slowing them down. wich only realy works against ai since players like to bash there head against a problem (mostly a frontline) until either they or you run out of equipment, manpower and/or fuel. Rocket missions, how do I fuel 2 different types? -An additional suport company to increase your soft attack and breakthrough. Jul 24, 2001 4.744 1.064 Visit . Not worth it. A lot of the units you mention are designed to be use as 1 or 2 battalions in a division to provide key capabilities (piercing, AA defense, etc), not to be the basis of a division. The Japanese 20cm rockets were launched from tubes or launching troughs, while the larger rockets were launched from steel ramps reinforced with wooden monopods. Press question mark to learn the rest of the keyboard shortcuts. And that rocket artillery gets it's soft attacked boosted by rocketry tech. Maybe a slightly better fit for Infantry designed to hold the line. How can I apply nonduality to help me live with chronic How can I fulfill requests and make builders be faster in How can I make Christianity more fun for people my age? Though it is slightly better than normal arty. A rocket carrying about one pound (~500 gm) of powder could travel almost 1,000 yards (~900 m). [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Poland has war goals against Poland to take Poland. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? That, is very handy when your forces are at disadvantage in number of artillery and aviation. Press question mark to learn the rest of the keyboard shortcuts. Support Equipment is an example of a type of equipment. This comes in handy when you're just learning the mechanics of the game and want to have fun. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. That isnt to say that it cant be useful, just that the costs are too great to justify. This is a complete list of all add_equipment commands for HOI4. Dont use it. I dont find rocket artillery worth it. I wish there was a way to blow the line before leaving though. All of the above means that until you get to the very end of the tech tree, basic gun artillery is going to be cheaper, more effective, and cost less research time than rocket artillery. Their order is not important. Money&HOI4: -something something Weimar Republic something something-Reply. 9 [deleted] 6 yr. ago Majors have shitloads of tungsten well i'm not sure about Japan PDXCON However, their low soft attack means they are not very effective against softer targets, such as infantry. FH M.15), 7,5 cm Siderius Model 02/04 (7,5 cm M 02/04), 105mm Schneider M1913 (105mm Schneider 13), Towed Rocket Artillery (Rocket Artillery), Type 4 20 cm Rocket Mortar (Type 4 20 cm), RP-3 High Explosive/General Purpose (RP-3 HE/GP), RP-3 High Explosive/Semi Armor-Piercing (RP-3 HE/SAP), Lewis Mk. Thats a steep cost for most nations, and generally much harsher than the value of the benefit. The Mysorean rockets of this period were innovative, chiefly because of the use of iron tubes that tightly packed the gunpowder propellant; this enabled higher thrust and longer range for the missile (up to 2 km range). They were particularly effective against cavalry and were hurled into the air, after lighting, or skimmed along the hard dry ground. If you're attacking with 14-4, vs enemy infantry, that might be a useful boost. Are Rocket Artillery Worth It? Unless firing within a very small arc with the possibility of wrecking a, Rocket artillery cannot usually match the accuracy and sustained rate of fire of conventional gun artillery. These tags are most commonly used to spawn equipment into the game. Extremely large guns like the. Devices such as the Korean hwacha were able to fire hundreds of fire arrows simultaneously. The Western Allies of World War II employed little rocket artillery. Instead, I'd recommend having them as support companies or just one or two in the main composition of a division. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). They were as much a psychological weapon as a physical one, and they were rarely or never used except alongside other types of artillery. Create an account to follow your favorite communities and start taking part in conversations. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? Without it you'll struggle to breakthrough enemy lines. That's for 1940 tech at least. The Japanese also deployed a limited number of 447mm rocket launchers, termed 45cm Rocket Mortars by United States personnel who test-fired them at the close of the war. Fire arrows were also used in multiple launch systems and transported via carts. How is rocket artillery is more powerful? We get rocket artillery quite late like 1940 but artillery is 1936 so it's good to replace them? You can do this with the 'research_on_icon_click' (more info) command. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Equipment is the military hardware needed by units to operate and largely determines their stats. v1.11 NSB This thread will no longer be updated. Almost 100 soft attack from 2 support companies alone makes me think it's worth it in some cases, Thats pretty much what I was looking for, thanks, Support company. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, and Soviet Katyusha-series. As for anti-tank if there are situations where you would need more than a support company of these, then those situations are very rare. The earliest successful utilization of metal-cylinder rocket artillery is associated with Kingdom of Mysore, South India. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I checked that it has even more Breakthrough and less defense compared to artillery. and our Realistically you're not going to research all the above earlier than 1943, then you can do motorised rocket artillery and it has decent breakthrough and amazing soft attack. An oddity in the subject of rocket artillery during this time was the German "Sturmtiger", a vehicle based on the Tiger I heavy tank chassis that was armed with a 380mm rocket mortar. Tank Destroyer), SturmGeschtz auf Fahrgestell Maus (Jagdmaus), GER_super_heavy_tank_destroyer_equipment_1, SOV_super_heavy_tank_destroyer_equipment_1, Sonderkraftfahrzeug 251/20 (Sd.Kfz. Although the rockets were quite primitive, they had a demoralizing effect on the enemy due to the noise and bursting light. Poland has war goals against Poland to take Poland. He was told that "the British at Seringapatam had suffered more from the rockets than from the shells or any other weapon used by the enemy". [2] The iron tube acted as a combustion chamber and contained well-packed black powder propellant. [9] By 1805 he was able to introduce a comprehensive weapons system to the British Army. However, tungsten is just so rare compared to steel, it may not worth it. By the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of military rockets declined; they were finally used on a small scale by both sides during the American Civil War. As for the AT armored cars never used them. Global Positioning and Inertial Navigation terminal guidance systems have been introduced. Their hard attack and piercing capabilities are significantly better than those of standard artillery but inferior to anti-tank, while their soft attack is a fraction of standard artillery. :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}.

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